Klombos will rear onto their hind legs, before shooting a ball of damaging acid at the player, or charging and stomping on them if they are close enough. After taking 10 damage, it will become hostile for 30 seconds.Īttacking a Klombo would cause it to become aggressive and the music becomes more similar to a boss battle (like Gunnar or The Foundation). Klombos could not be eliminated, but Klombos can take damage and all damage sources only deal 1 damage per attack. When a player is near a calm Klombo, soothing music plays. Klombos would consume all loot they stumble upon and destroy all structures they go through. Klombos would eat up to two Klomberries at a time. Standing on the blowhole would launch the player very high into the air, and initiate Glider Redeploy. This item will bounce a few times before stopping. Klombos could have been fed with Klomberries, which will sometimes make it shoot an item out of its blowhole on the back of its head. Players could stand on top of one and it moves along with it. Klombos would slowly move across the map.
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